Counter Strike Source How To Install Weapon Mods
Amaw 2.1 released! Version 2.0 update: This update fixes the cluttering issue many people had by adding standalone AMAW versions of the regular weapons that you can craft on the AWKCR Weaponsmith Workbench, so that only those crafted weapons will have all the mods enabled. Currently, those weapons use no materials to craft, mostly because this mod is just for fun and totally unbalanced, so I deemed it unecessary to add crafting costs. Leica Summicron 50mm F2 Serial Numbers. Besides, since you can craft anything from a weapon that has negative rate of fire and doesn't work at all, to a machine gun that uses.38 bullets as ammo but shoots MIRV nukes, there's absolutely no way I could balance the costs.
Needless to say, it now requires (AWKCR)! The old version remais the same. WHEN UPGRADING TO THE NEW VERSION, MAKE SURE YOU DISABLE ANY COMPATIBILITY PATCHES MEANT FOR OLDER VERSIONS! AMAW now supports by default.
Jun 29, 2013. Sounds - In C:/Program Files/Steam/steamapps/common/Counter Strike Source/cstrike/custom/my_custom_folder/sounds/. These are the main four files your going to get for weapon skins. Also you can change the 'my_custom_folder' to whatever you want like you can just say 'skins' and you just put the.

How to use the mod: • Build a Weaponsmith Workbench, from AWKCR. • Choose weapon from the Unconventional Weapons list inside the Workbench. • Craft the weapon you want to mod. • Go to a Weapons Workbench. • Add the mods you want. Changelog: - 1.0.0 - First release - 1.1.0 - Fixed weapon names not showing up properly - 1.1.1 - Added Double Barrel Shotgun to the list.
Fixed some duplicated entries - 1.1.2 - Fixed all weapons sounding like the Double Barrel Shotgun. - 1.1.2b- Fixed the previous sound glitch for real this time. - 1.2.0 - Now affects melee weapons as well. Also, properly added Cryolator and Pipe Weapons to the list. - 2.0.0 - Mod remade from scratch on the Creation Kit.

Now requires AWKCR. - 2.1.0 - Added weapon tags to weapon mods, making them easier to identify.
Description: This mod allows you to craft and attach any weapon mod, on any weapon It's not balanced and it's not immersive. But it's really fun! Attach a mirv launcher on an automatic gun and make it rain nukes!
Attach the rocket launcher lock-on sights on any weapon! Attach the gamma gun dish on your gatling laser and spread that radiation across your enemies at ludicrous speed!
Possibilities are endless! QUOTE How to enable modding • Navigate to your Fallout 4 Folder at the following location 'Documents/My Games/Fallout 4' • Within this folder you'll find a number of.ini files. • Open (or create, if missing) Fallout4Custom.ini with your favourite text editor • Add the following lines to your Fallout4Custom.ini [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= 5. Save and close Fallout4Custom.ini Uninstall: Remove AnyModAnyWeapon.esp from your Data folder. No need to remove the text from Fallout4Custom.ini.