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April 2, 1994 • Super Famicom/SNES • •: April 2, 1994 •: October 11, 1994 • PlayStation • •: March 11, 1999 •: September 30, 1999 •: March 1, 2002 • Game Boy Advance • •: November 30, 2006 •: February 5, 2007 •: July 6, 2007 • Android • • WW: January 15, 2014 • iOS • • WW: February 6, 2014 • Microsoft Windows • • WW: December 16, 2015 Mode(s), Final Fantasy VI, also known as Final Fantasy III for its initial North American release, is a developed and published by for the. Released in 1994, it is the sixth title in the mainline series (and the last to use sprite based ).

Game Resistance 2 70 Dl Chainsaw

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Set in a fantasy world with a technology level equivalent to that of the, the game's story focuses on a group of rebels as they seek to overthrow an imperial dictatorship. The game features fourteen permanent, the most of any game in the main series. It was ported by with minor differences to 's in 1999 and Nintendo's in 2006, and it was released for the 's in 2011. Re-released Final Fantasy VI in the in September 2017 as part of the company's. The game was known as Final Fantasy III when it was first released in North America, as the original,, and had not been released outside Japan at the time (leaving as the second title released outside Japan and VI as the third). However, most later localizations used the original title.

Final Fantasy VI was the first game in the series to be directed by someone other than producer and series creator; the role was filled instead by and., a long-time contributor to the Final Fantasy series, returned as the image and character designer, while regular composer wrote the, which has been released on several. Final Fantasy VI was released to critical acclaim and is seen as a landmark title for the role-playing genre; for instance, it was ranked as the number one RPG of all time. Its Super NES and PlayStation versions have sold over 3.48 million copies worldwide to date as a stand-alone game, as well as over 750,000 copies as part of the Japanese and the North American Final Fantasy Anthology. Final Fantasy VI has won numerous awards and is considered by many to be one of the. Contents • • • • • • • • • • • • • • • • • • Gameplay [ ] Like previous Final Fantasy installments, Final Fantasy VI consists of four basic modes of: an map, town and field maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's, which the player uses to direct characters to various locations. As with most games in the series, the three primary means of travel across the overworld are by foot,, and.

With a few plot-driven exceptions, enemies are on field maps and on the overworld when traveling by foot. The menu screen is where the player makes such decisions as which characters will be in the traveling party, which equipment they wield, the magic they learn, and the configuration of the gameplay. It is also used to track. The game's plot develops as the player progresses through towns and dungeons.

Town citizens will offer helpful information and some residents own item or equipment shops. Later in the game, visiting certain towns will activate. Dungeons appear as a variety of areas, including caves, sewers, forests, and buildings. These dungeons often have treasure chests containing rare items that are not available in most stores. Some dungeons feature puzzles and mazes, which require the player to divide the characters into multiple parties.

A battle in Final Fantasy VI Combat in Final Fantasy VI is -based, in which the player selects an action from a list of such options as Fight, Magic, and Item. A maximum of four characters may be used in battles, which are based on the series' traditional (ATB) system first featured in. Under this system, each character has an action bar that replenishes itself at a rate dependent on their speed. When a character's action bar is filled, the player may assign an action. In addition to standard battle techniques, each character possesses a unique special ability.

For example, Locke possesses the ability to steal items from enemies, while Celes' Runic ability allows her to absorb most magical attacks cast until her next turn. Another element is that occasionally appears when a character's health is low. Similar features appear in later Final Fantasy titles under a variety of different names, including Limit Breaks, Desperation Moves, Trances, and Overdrives. Characters are rewarded for victorious battles with and money, called ( (GP) in the original North American localization). When characters attain a certain amount of experience points, they gain a level, which increases their statistics. An additional player may play during battle scenarios, with control of individual characters assigned from the configuration menu.

Customization [ ] Characters in Final Fantasy VI can be equipped with a wide variety of weapons, armor and accessories (known as 'Relics') to increase their statistics and obtain special abilities. Most of this equipment can be used by several different characters, and each character may equip up to two Relics. Relics have a variety of uses and effects, some of which alter basic battle commands, allow characters to use multiple weapons, provide permanent status changes during battle or use protective magical spells in response to being near death. Although only two characters start the game with the ability to use magic, almost every character can learn to do so. Characters may equip magicite, which enables the summoning of, this game's incarnation of summoned monsters (including several recurring summons such as Ifrit, Shiva, Bahamut and Odin, along with many new summons exclusive to Final Fantasy VI), as well as that of specific magic spells. If a character has a piece of magicite equipped, he or she will gain 'Magic Acquisition Points' after most battles.

As a character gains magic AP, he or she gradually learns spells from the magicite equipped and will gain additional statistic bonuses when leveling up, depending on the magicite. Plot [ ] Setting [ ] Final Fantasy VI takes place on a large, unnamed world.

During the course of the game, its geography and landscape change due to various developments in the game's plot. During the first half of the game, the world is divided into three major continents and referred to as the World of Balance. The northern continent is punctuated by a series of mountain ranges and contains many of the locations accessible to the player. Most of the southern continent has been taken over by the Empire, while the eastern continent is home to a large patch of land called the Veldt where monsters from all over the world can be found. Halfway through the game, the world's geographical layout is altered, resulting in its three large continents splitting into several islands of various size situated around a larger continent at their center.

This altered layout of the game's locations is referred to as the World of Ruin. In contrast to the settings featured in previous Final Fantasy titles, Final Fantasy VI is set in what is now known as a environment. The structure of society parallels that of the latter half of the 19th century, with and the serving as recurring motifs throughout the game, and a level of technology comparable to that of the.

And are in use, and a operation is run in the northern town of Narshe. Additionally, several examples of modern engineering and weaponry (such as a and ) have been developed in the Kingdom of Figaro. However, communication systems have not reached significant levels of development, with letters sent by way of serving as the most common means of long-distance communication. A thousand years before the events of the game, three entities known as the Warring Triad initiated a conflict that would come to be called the War of the Magi. This quarrel grew to catastrophic proportions, unleashing magical energy into the world which transformed afflicted humans into espers—magical beings who themselves were used as soldiers in the war. Eventually realizing the horrific calamity wrought by their hands, the Triad returned free will to the espers and sealed their own powers, becoming stone statues.

Their only request was that the espers ensure their power remain locked away so it might never be used again. The espers carried their stone gods to a hidden land, sealing both the statues and themselves off from the realm of humans. The concept of magic gradually faded to legend and myth as mankind built a society extolling science and technology. At the game's opening, the most advanced nation is the Empire, a cruel and expanding dictatorship led by and his clownish general. Approximately eighteen years before the events of the game begin, the barrier between the espers' land and the rest of the world weakened. Soon after, Gestahl takes advantage of this and attacks the espers' land, capturing several of them. Using the espers as a power source, Gestahl initiated a research program to combine magic with machinery and infuse humans with magical powers, the result being a craft known as 'Magitek'.

Kefka became the first experimental prototype of a line of magically empowered soldiers called Magitek Knights, drastically impairing his sanity. Magitek innovations have allowed the Empire to supplement its forces with, armed with Magitek-powered weaponry. At the opening of the game, the Empire is on the verge of rediscovering the full potential of magic by reopening the gateway to the world of the espers. However, Gestahl's military dominion is opposed by the Returners, a rebel organization seeking to overthrow the Empire and free its territories. Characters [ ]. Main article: Final Fantasy VI features fourteen permanent, the most of any game in the main series, as well as several secondary characters who are only briefly controlled by the player.

The starting character,, is a reserved half-human, half-esper girl who spent most of her life as a slave to the Empire, thanks to a mind-controlling device, and is unfamiliar with love. Main article: The soundtrack for Final Fantasy VI was composed by long-time series contributor. The score consists of themes for each major character and location, as well as music for standard battles, fights with enemies and for special cutscenes.

The extensive use of is one of the defining points of the audio tracks. The ' is one of the latter tracks, played during a cutscene involving an performance. This track features an unintelligible synthesized 'voice' that harmonizes with the melody, as technical limitations for the chip prevented the use of an actual (although some developers eventually figured out how to overcome the limitation a few years later). The orchestral album features an arranged version of the, using Italian performed by Svetla Krasteva with an orchestral accompaniment. This version is also found in the ending of the game's re-release, with the same lyrics but a different musical. In addition, the includes an extended version of the opera arranged and conducted by Kōsuke Onozaki and performed by the Tokyo Symphony Orchestra, featuring Wakako Aokimi, Tetsuya Ōno, and Hiroshi Kuroda on vocals.

It was also performed at the 'More Friends' concert at the in 2005 using a new English translation of the lyrics, an album of which is now available. ', accompanying the game's final battle with Kefka, is 17 minutes long and contains an, with variations on Kefka's theme. The 'Ending Theme' combines every playable character theme into one composition lasting over 21 minutes.

The original score was released on three in Japan as. A version of this album was later released in North America as Final Fantasy III: Kefka's Domain, this version of the album is the same as its Japanese counterpart, except for different packaging and small differences in the translation of some track names between the album and newer releases. Additionally, Final Fantasy VI: Grand Finale features eleven tracks from the game, arranged by and and performed by the Ensemble Archi Della Scala and Orchestra Sinfonica di Milano (Milan Symphony Orchestra)., a second arranged album, features thirteen tracks from the game, performed for by Reiko Nomura.

More recently, 'Dancing Mad', the final boss theme from Final Fantasy VI, has been performed at in, Sweden on June 2, 2007, by the group. Nobuo Uematsu's former rock band,, released a version of Dancing Mad on their in 2003. Their third album, subtitled, is so named after its premiere track: a version of the entire opera from FFVI, including the Aria di Mezzo Carattere performed by Etsuyo Ota. In 2012, a campaign for was funded at $153,633 for the creation of a multiple CD album of remixes of the music from Final Fantasy VI. Andrew Aversa directed the creation of the album, Balance and Ruin, which contains 74 tracks from 74 artists, each with its own unique style.

The album is free and available at the OverClocked ReMix website. Re-releases [ ] Release years by platforms JP NA EU SNES 1994 1994 N/A PlayStation 1999 1999 2002 Game Boy Advance 2006 2007 2007 Wii VC (SNES) 2011 2011 2011 PlayStation Network 2011 2011 2011 Wii U VC (SNES) 2013 N/A N/A Android 2014 iOS 2014 Windows N/A 2015 2015 Wii U VC (GBA) 2015 N/A N/A New 3DS VC 2017 N/A N/A SNES Classic 2017 Final Fantasy VI was to the Sony by Tose and re-released by Square in Japan and North America in 1999. In Japan, it was available both by itself and as part of Final Fantasy Collection, while in North America it was available only as part of Final Fantasy Anthology. In Europe it was sold by itself. Fifty thousand limited-edition copies of the Japanese version were also released in Japan and included a Final Fantasy-themed alarm clock. Final Fantasy VI 's PlayStation re-release is very similar to the original Japanese release as seen on the.

With the exception of the addition of two full motion video opening and ending sequences and new effects used for the start and end of battles, the graphics, music and sound are left unchanged from the original version. The only notable changes to gameplay (in addition to loading times not present in the cartridge versions) involve the correction of a few from the original and the addition of a new 'memo save' feature, allowing players to quickly save their progress to the PlayStation's. The re-release included other special features, such as a and an artwork gallery.

On December 18, 2012, the port was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box Japanese package. Final Fantasy VI was ported a second time by Tose and re-released as Final Fantasy VI Advance by Square Enix in Japan on November 30, 2006, by in North America on February 5, 2007, and in Europe on July 6, 2007, for the.

This was the last Game Boy Advance game released in Asia. It includes additional gameplay features, slightly better visuals, and a new translation that follows Japanese naming conventions for the spells and monsters. It does not, however, have the full-motion videos from the PlayStation version of the game. Four new espers are in this re-release:,,, and Diabolos. Two new areas include the Dragons' Den dungeon, which includes the Kaiser Dragon, a monster coded but not included in the original, and a 'Soul Shrine', a place where the player can fight monsters continuously. Three new spells also appear, and several bugs from the original are fixed. In addition, similarly to the other handheld Final Fantasy re-releases, a bestiary and a music player are included.

Even in the Japanese version, the music player is in English and uses the American names, e.g. Strago over Stragus. The package features new artwork by series veteran and original character and image designer. The original version was released for the in Japan on March 15, 2011, in PAL territories (Europe and Australia) on March 18, 2011, and in North America on June 30, 2011. The game was released in the West with its original North American title of Final Fantasy III. The Super Famicom version was later released on the Wii U Virtual Console in Japan. On December 22, 2015, Square Enix released the Game Boy Advance version on the Wii U Virtual Console in Japan.

Final Fantasy VI was released as a PSone Classic in Japan on April 20, 2011, and in PAL territories on June 2, 2011. It was released in North America on December 6, 2011. Mobile-optimized versions of the game were released on Android on January 15, 2014, and iOS on February 6, 2014. The versions include remade graphics.

A PC port was first leaked via PEGI then a couple weeks later Square Enix announced that a port of the Android version of Final Fantasy VI would be released for Windows PC via Steam. The game was released for Windows PC via Steam on December 16, 2015.

The Steam release features everything from the Android version along with controls optimized for PC, Steam Achievements and Steam Trading Cards. Re-released Final Fantasy VI worldwide in September 2017 as part of the company's. Reception [ ] Reception Aggregate scores Aggregator Score PS: 97% SNES: 94% iOS: 92% GBA: 91% GBA: 92/100 iOS: 91/100 Review scores Publication Score GBA: 9/10 SNES: SNES: 8/10 SNES: 36/40 PS: 9.5/10 GBA: 9/10 SNES: 37/40 PS: 54/60 GBA: 31/40 SNES: 295/300 SNES: GBA: 8.9/10 GBA: 9/10 Awards Publication Award,,, Game of the Month, Best Music Final Fantasy VI received critical acclaim and was commercially successful in Japan upon release—it is now considered to be one of the, and on many major gaming sites such as IGN, the best in the Final Fantasy series. In mid-1994 Square's publicity department reported that the game had sold 2.55 million copies in Japan. In the United States, where it went on sale in the last quarter of 1994, it became the year's eighth best-selling SNES cartridge; despite this, it was not a commercial success in that region, according to Sakaguchi. As of March 31, 2003, the game had shipped 3.48 million copies worldwide, with 2.62 million of those copies being shipped in Japan and 860,000 abroad.

Final Fantasy Collection sold over 400,000 copies in 1999, making it the 31st-best-selling release of that year in Japan. Final Fantasy Anthology has sold approximately 364,000 copies in North America.

Final Fantasy VI Advance sold over 223,000 copies in Japan by the end of 2006, one month after release. The game garnered rave reviews upon its original release. Rated it 5 out of 5, stating that 'characters, plotlines, and multiple-choice scenarios all combine to form one fantastic game!' The four reviewers of granted it a unanimous score of 9 out of 10 and their 'Game of the Month' award, commenting that it had set the new standard for excellence in RPGs.

They particularly praised the graphics, music, and the strong emotional involvement of the story. It won several awards from Electronic Gaming Monthly in their 1994 video game awards, including,, and. Additionally, they later ranked the game ninth in their 1997 list of the 100 greatest console games of all time. Scored it 37 out of 40, making it one of their two highest-rated games of 1994 (along with ). For their part, declared the game 'the RPG hit of the decade', noting its improved sound and graphics over its predecessors, and the game's broadened thematic scope. Moreover, they suggested that 'with so much story and variation of play.

Fans may become lost in the world for months at a time'. Nintendo Power also opined that the game plot was 'not particularly inventive' and the 'story is often sappy–not written for an American audience'. In 1997, they ranked it as the eighth greatest Nintendo game, saying it 'had everything you could want—heroes, world-shattering events, magic, mindless evil—plus Interceptor the wonder dog!' In 1996, said the scene in which Terra cares for a village of orphaned children 'can perhaps be safely named as the series' finest hour.

No other game series has tackled such big issues, or reached such a level of emotional depth and complexity.' In 2010, Nintendo Power listed the ending to Final Fantasy VI as one of the best finales, citing the great character moments that cement them as some of the most memorable Final Fantasy protagonists ever; they also listed the opera scene as being a demonstration of how touching and emotional role-playing games can be. The game was still earning rave reviews after the release of its PlayStation version, with GamePro and Electronic Gaming Monthly rating it 4 out of 5 and 9.5 out of 10, respectively. Final Fantasy Collection received 54 out of 60 points from, scored by a panel of six reviewers. In 1999, described the graphics of the PlayStation re-release as 'beautiful and stunning', reflecting that, at the time of its release, ' Final Fantasy III. represented everything an RPG should be', inspiring statistic growth systems that would later influence titles like and. Moreover, they praised its gameplay and storyline, claiming that these aspects took 'all.

Preceding RPG concepts and either came up with something completely new or refined them enough to make them its own', creating an atmosphere in which '[players] won't find it difficult to get past the simplistic graphics or seemingly out-dated gameplay conventions and become involved'. RPGamer gave a perfect rating to both the original game and its PlayStation re-release, citing its gameplay as 'self-explanatory enough that most any player could pick up the game and customize their characters' equipment', while praising its music as 'a 16-bit masterpiece'. Alternatively, they describe the game's sound effects as limited and the game itself as lacking in replay value due to having 'one ending, one [fundamental] path through the plot, and. [mandatory] sidequests'.

Additionally, they regarded the game's English translation as 'unremarkable', being 'better than some but worse than others', and offered similar comments for its gameplay difficulty. However, they referred to the game's storyline as its 'most unique aspect', citing its large cast of characters, 'nearly all of whom receive a great deal of development', and the 'surprisingly large number of real world issues, the vast majority of which have not been addressed by any RPG before or since, ranging from teen pregnancy to suicide'. Overall, RPGamer regarded the game as an 'epic masterpiece' and 'truly one of the greatest games ever created'.

The game's release for the Game Boy Advance also garnered praise. In 2007, the Game Boy Advance re-release was named eighth best Game Boy Advance game of all time in IGN's feature reflecting on the Game Boy Advance's long lifespan.

Final Fantasy VI is often regarded as one of the best titles in the series and one of the best role-playing video games ever created. In 2005, IGN placed Final Fantasy VI 56th on their list of the 100 greatest games, as the second highest ranked Final Fantasy title on the list after.

In 2006, Nintendo Power ranked it as the 13th top 200 game on any Nintendo platform, suggesting that it might be the best Final Fantasy ever. That same year, readers of the Japanese magazine voted it as the 25th best game of all time. In 2008, Final Fantasy VI took the #1 spot on 's 'Top Must Own RPGs' list. That same year, named Final Fantasy VI the, beaten only by and. In 2009, Final Fantasy VI was inducted into the IGN Videogame Hall of Fame, becoming the second Final Fantasy game to do so (the only other Final Fantasy to do so was the original ). In 2012, also IGN put Final Fantasy VI as number one on their list of the top role-playing video games, stating: 'There are too many moments in Final Fantasy VI worthy of celebration to name them all.

Biggs and Wedge leading Terra through the snow. The poisoning of Doma. The destruction of the world.

A tragic opera. We hold these close to our hearts, and that's not even including Espers and the most poignant character themes in the series to date. So cheers, Final Fantasy VI. May your name follow us as we all tumble towards the future of art, entertainment, narrative, and everything that keeps us gaming.' In an updated version of the 'Top 100' list in 2007, IGN ranked Final Fantasy VI as the ninth top game of all time, above all other Final Fantasy games in the series. They continued to cite the game's character development, and especially noted Kefka as 'one of the most memorable bad guys in RPG history.'

In 2009, put the SNES version of Final Fantasy III eighth on their list of the top games of all time, opining that it 'perfected the 2D role-playing game.' It fell from its seventh-place ranking the staff gave it in 2001. In 2012, the staff of ranked it as the ninth best SNES game, stating that 'for it to remain so effective and so moving for so long after its 1994 release means it is a true work of art, and demands to sit high atop any list, regardless of platform (we did already name it the 14th best game of all time).' In 2017, the staff of ranked it as the second best RPG game of all time, stating that 'This willingness to explore heavy themes and unthinkable outcomes — made all the more poignant when set against dramatic set pieces and a soaring score — is one of the biggest reasons why Squaresoft’s 1994 magnum opus is so very special.' Legacy [ ] Final Fantasy VI: The Interactive CG Game (also known as the Final Fantasy SGI demo, or Final Fantasy x, not related to the actual 10th game in the Final Fantasy series, ) was a short produced by Square using characters and settings from Final Fantasy VI. Produced using new (SGI) acquired by Square, the demo was Square's first foray into, and many assumed that it was a precursor to a new Final Fantasy title for the video game console, which also used SGI hardware.

Square, however, had not yet committed to Nintendo's console at the time of the demo's production, and much of the technology demonstrated in the demo was later put to use in the rendering of sequences for and subsequent games for the PlayStation. The demo itself featured Terra Branford, Locke Cole, and Shadow in a series of battles. The game was controlled largely through: for example, moving the cursor in the shape of a star would summon a dragon to attack. On April 27, 2010, Square Enix producer stated that the development of a of Final Fantasy VI for the Nintendo DS was 'undecided' due to 'technical issues'.

Later, however, Square discussed remaking VI as well as V for the. In 2015, Tetsuya Nomura, director of the Final Fantasy VII remake, expressed interest in remaking Final Fantasy V and VI. Final Fantasy VI will be included in the and will be listed as Final Fantasy III for North American and European release on September 29, 2017. See also [ ] •. September 29, 2017.

From the original on 2013-06-22. Retrieved 2013-03-07.

• ^ Square Enix staff, ed. Final Fantasy Anthology instruction manual. Archived from on 2008-03-09. Retrieved 2006-07-21. Archived from on 2014-01-28. Retrieved 2009-04-01. • Square Enix staff, ed.

Final Fantasy Anthology instruction manual. • Square Enix staff, ed. Final Fantasy Anthology instruction manual. • Square Co (1994-10-11). Final Fantasy III. (NPC in Jidoor) You like art?

• ^ Square Co (1994-10-11). Final Fantasy III. (Game opening) Long ago, the War of the Magi reduced the world to a scorched wasteland, and magic simply ceased to exist. 1000 years have passed. Iron, gunpowder and steam engines have been rediscovered, and high technology reigns.

• Square Co (1994-10-11). Final Fantasy III. Left statue: The birth of magic. Three goddesses were banished here. In time they began quarreling, which led to all-out war. Those unlucky humans who got in the way were transformed to Espers, and used as living war machines.

/ Right Statue: The goddesses finally realized that they were being laughed at by those who had banished them here. In a rare moment of mutual clarity, they agreed to seal themselves away from the world. With their last ounce of energy they gave the Espers back their own free will, and then transformed themselves.into stone. Their only request was that the Espers keep them sealed away from all eternity. / Center Statue: The Espers created these statues as a symbol of their vow to let the goddesses sleep in peace. The Espers have sworn to keep the goddesses' power from being abused.

• Square Co (1994-10-11). Final Fantasy III. (NPC in Vector) That guy Kefka?

He was Cid's first experimental Magitek Knight. But the process wasn't perfected yet. Something in Kefka's mind snapped that day.! • Square Co (1994-10-11). Final Fantasy III.

(Soldier) Open up! Give us back the girl and the Empire's Magitek Armor! • Square Co (1994-10-11).

Final Fantasy III. Wedge: Not to worry. The Slave Crown on her head robs her of all conscious thought. She'll follow our orders. • Locke: On the surface, Edgar pretends to support the Empire. The truth is, he's collaborating with the Returners, an organization opposed to the Empire.

I am his contact with that group. The old man you met in Narshe is one of us. Square Co (1994-10-11). Final Fantasy III. From the original on 2007-09-30.

Retrieved 2006-08-10. • Terra: You. / Locke: Save your thanks for the Moogles! / Terra: Uhh. I can't remember anything.

Past or present. / Locke: You have amnesia!? Square Co (1994-10-11). Final Fantasy III. • Banon: Have you made a decision? Will you become our last ray of hope? / Terra: I'll do it!

Square Co (1994-10-11). Final Fantasy III.

• Locke.Where's Terra? / Celes: She changed into a.something, and.took off. She looked like. She looked like.an Esper. Square Co (1994-10-11). Final Fantasy III.

• (Unidentified character) Terra looks like she's in pain. / Ramuh: Her very existence strikes fear into her own heart. / (Unidentified character) How can we help her? / Ramuh: When she accepts this aspect of herself, I think she'll be all right. / (Unidentified character) We have to help her! / Ramuh: Then free those of my kind imprisoned in Gestahl's Magitek Research Facility. One of them can surely help her.

Square Co (1994-10-11). Final Fantasy III. • Ramuh: Gestahl's method is incorrect. You can't drain a live Esper of all its power. It is only when we are reduced to Magicite that our abilities can be transferred in total. / Unspecified character: Pardon!? / Ramuh: When we transform into Magicite, our power can be relocated.

/ Unspecified character: Magicite.!? / Ramuh: That's what's left of us when we. Square Co (1994-10-11). Final Fantasy III. • (An Esper) Our friends are all gone.

We haven't much time left. We have no choice but to entrust you with our essences. / Esper: You want to help me. I haven't long to live. Just as Ifrit did before me, I'll give to you my power. Square Co (1994-10-11). Final Fantasy III.

• Kefka: So that's it! / Kefka: General Celes!! The game's over. Bring me those Magicite shards! / Locke: Celes! Deceived me!?

/ Celes: Of course not! Have a little faith! / Kefka: G'hee, hee, hee! She has tricked you all!

Celes, that's so. / Celes: Locke. Please believe me.

/ Kefka: NOW!! / Kefka: Exterminate all of them!

/ Celes: Locke. Let me protect you for once. Now you'll believe me. / Kefka: Celes!

What are you doing? Square Co (1994-10-11). Final Fantasy III.

• Terra: Father.? I remember it all. I was raised in the Esper's world. / Terra: I'm the product of an Esper and a human. That's where I got my powers.

Now I understand. I finally feel I can begin to control this power of mine. Square Co (1994-10-11). Final Fantasy III. • Arvis: I see.

Your plan would combine Narshe's money with Figaro's machinery to storm the Empire. Not enough manpower, though.

/ Banon: We have to open the sealed gate. / Terra: To the Esper World.? / Arvis: We'll never beat the Empire without them. / Banon: When the gate has been opened, the Espers can attack from the east. We'll storm in at the same time, from the north. No way around it. We MUST get the Espers to understand.

We have to establish a bond of trust between humans and Espers. Only one person can do this.

/ Terra: Half human, half Esper. My existence is proof that such a bond CAN exist. I'm the only one who can! Square Co (1994-10-11).

Final Fantasy III. • Gestahl: I've lost my will to fight. / Gestahl: I've ordered this war to be over! Now I must ask for a favour. After they devastated my Empire, the Espers headed northward, towards Crescent Island. They must be found.! We must tell them we're no longer their enemy.

After all that I have put them through, it is up to me to set things right. I need to borrow Terra's power. Only Terra can bridge the gap between Esper and human. We must make for Crescent Island aboard the freighter from Albrook.

Will you accompany me? Square Co (1994-10-11). Final Fantasy III. • Kefka: G'ha, ha, ha! Emperor's orders! I'm to bring the Magicite remains of these Espers to his excellency!

A Magicite mother lode!! Square Co (1994-10-11). Final Fantasy III. • Setzer: We've been had!! The Emperor is a liar! / Edgar: I got to know the gal who brought us tea. After a while, she just blurted out the whole crooked plan.

Square Co (1994-10-11). Final Fantasy III.

• Cid: Celes. You're finally awake. Feel like I've been sleeping forever.

/ Cid: For one year, actually. / Cid: We're on a tiny, deserted island. After the world crumbled, I awoke to find us here together with. A few strangers. / Cid: Since that day, the world's continued its slide into ruin. Animals and plants are dying.

The few others who washed up here with us passed away of boredom and despair. Square Co (1994-10-11). Final Fantasy III. • Celes: Terra!

What's wrong? The Magicite. Magic is disappearing from this world. / Edgar: The Espers. They no longer exist. / Celes: You mean Terra, too? / Terra: Come with me.

I can lead you out with my last ounce of strength. Square Co (1994-10-11). Final Fantasy III. • ^ 'The Making Of. Final Fantasy VI'.. (251): 124–127.

• Ishaan (2013-08-06).. From the original on 2014-04-19. Retrieved 2014-04-28. • ^ Parish, Jeremy (2010-02-24).... Archived from on May 15, 2016. Retrieved 2010-09-11.

Archived from on 2000-05-11. • ^ (1994-04-02). Final Fantasy VI (in Japanese).. Square Co., Ltd. Scene: staff credits.

Archived from on February 6, 2011. From the original on 2015-02-07. Retrieved 2013-04-13. • Kitase, Yoshinori (2009-08-27).. Archived from on March 10, 2013. Retrieved 2013-04-13.

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